Two teams. Two spymasters. Twenty-five codenames.
- Split the class into two networks. Each network picks one spymaster.
- Both spymasters read the key card together β it shows which words belong to which network. Everyone else looks away.
- On your turn, your spymaster says one English word and a number: "OCEAN, 3" means three of your words link to ocean.
- The team talks it through and taps the tiles they think are theirs. They get the number of guesses in the clue, plus one extra.
- Tap one of your own agents and you keep going. Tap a bystander or a rival agent and your turn ends. Tap the mole and you lose on the spot.
- First network to uncover all its agents wins.
Clue rules: one word only, in English. No word that is printed on the grid, no rhymes, no spelling out letters, no gestures. Compound place names count as one word.
Blue agent
Red agent
Bystander
The mole